Getting started (Android)
Welcome to Gobley! Gobley is a set of libraries and tools that help you mix Rust and Kotlin, so you can focus on implementing your business logic. In this tutorial, you will learn how to embed Rust code into your Android project using Gobley. If you have trouble setting up your project, please create a question in GitHub Discussions.
Prerequisites
To develop an Android app, you need to install Android Studio. Using IntelliJ IDEA is also available for Android development.
To develop in Rust, you need:
- A Rust toolchain.
- An IDE for Rust. Several options are available:
- Visual Studio Code with
rust-analyzer
. - RustRover.
- IntelliJ IDEA Ultimate with the Rust plugin.
- Other editors like Vim. Still, using
rust-analyzer
is recommended.
- Visual Studio Code with
Creating an Android project
Let's first create a new Android project.
- Open Android Studio.
- Select File > New > New Project.
- Select Empty Activity with Compose.
💡 Gobley can be used without Compose, but the rest of this tutorial will use Compose.
- Rename the project to
MyFirstGobleyProject
and the package todev.gobley.myfirstproject
. - Make sure you selected Kotlin DSL for Build configuration language.
- Click the Finish button, and the project will open.
Adding Rust to your Android project
Let's add a Cargo package to the Android project.
-
Make sure you installed
cargo
andrustup
. -
Open the Terminal menu in Android Studio. Run:
cargo init --lib --vcs none app
Let's see what this command does:
cargo init
will create a new Cargo package incomposeApp
.--lib
means that Cargo will create a library crate.--vcs none
means you don't want to generate.git
or.gitignore
.app
is the directory where we'll code both in Rust and Kotlin.
After running this command, the following files should be generated:
app/Cargo.toml
: This file contains the definition of the Cargo package.app/src/lib.rs
: The Rust source code file.
-
Add
**/target/
to.gitignore
.💡 This is the folder where Cargo stores the build intermediate files and the final Rust library.
-
(Optional) Move
app/src/lib.rs
toapp/src/main/rust/lib.rs
.💡 When you use CMake in an Android project, C++ source files are usually located in
src/main/cpp
. This procedure imitates that behavior. It feels more organized, isn't it? -
Modify
app/Cargo.toml
like the following.# This part is already added by cargo init.
[package]
name = "app"
version = "0.1.0"
edition = "2024"
[dependencies]
# We need to add this.
uniffi = "0.28.3"
# This as well.
[lib]
crate-type = ["cdylib"]
# Put this only if you moved lib.rs.
path = "src/main/rust/lib.rs"Let's see what each part of the modification does:
uniffi = "0.28.3"
downloads UniFFI, the library used to generate the Kotlin code (the " bindings") that calls the Rust library.crate-type = ["cdylib"]
will make Cargo generate a.so
(dynamic library) file that can be used by Gobley.path = "src/main/rust/lib.rs"
designates the path to the Rust source code.
-
Modify
app/build.gradle.kts
like the following.plugins {
// Other plugins here
id("dev.gobley.cargo") version "0.2.0"
id("dev.gobley.uniffi") version "0.2.0"
kotlin("plugin.atomicfu") version libs.versions.kotlin
}❗ Consider managing plugin dependencies using version catalogs.
💡 All Gradle plugins in Gobley are published in
mavenCentral()
.Let's see what each plugin does:
dev.gobley.cargo
builds and links the Rust library to the Kotlin application.dev.gobley.uniffi
generates the bindings using UniFFI. You can change the package name of the bindings inside theuniffi {}
block.org.jetbrains.kotlin.plugin.atomicfu
is to use atomic types used by the bindings.
We're now ready to code both in Rust and Kotlin!
❓ If you hit the Sync Now button at this point, you'll get a
Crate app not found in libapp.so
error. That's because you haven't useduniffi::setup_scaffolding!();
inside the Rust code. If you encountered such an error, go straight to the next step.
Defining and exposing Rust types and functions
Now is the time to code in Rust. Open app
in Visual Studio Code.
code ./app
# or on macOS
open -a "Visual Studio Code" ./app
Once rust-analyzer
is ready, you can see highlightings and inlay hints in the code editor. Modify
src/main/rust/lib.rs
as follows.
/// This exports this Rust function to the Kotlin side.
#[uniffi::export]
fn add(lhs: i32, rhs: i32) -> i32 {
lhs + rhs
}
/// This exports this Rust type to the Kotlin side.
#[derive(uniffi::Object)]
struct Greeter {
greeting: String
}
#[uniffi::export]
impl Greeter {
/// Define a constructor to be used on the Kotlin side.
#[uniffi::constructor]
fn new(greeting: String) -> Self {
Self { greeting }
}
/// Define a method to be used on the Kotlin side.
fn greet(&self, name: String) -> String {
format!("{}, {name}!", self.greeting)
}
}
// This generates extra Rust code required by UniFFI.
uniffi::setup_scaffolding!();
By just applying #[uniffi::export]
or similar macros, the functions and the types become available
on the Kotlin side. Go back to Android Studio and press the Sync Now button.
Cargo will start building the Rust library inside Android Studio. After the build completes, open
app/src/main/java/dev/gobley/myfirstproject/MainActivity.kt
. Add the following lines to the part
you prefer:
Column(Modifier.safeContentPadding()) {
Text("Addition using Rust: 2 + 3 = ${uniffi.app.add(2, 3)}")
val greeting = remember { uniffi.app.Greeter("Hello") }
Text(greeting.greet("Rust"))
DisposableEffect(greeting) {
onDispose {
greeting.close()
}
}
}
⚠️ To use Rust functions in Compose preview, you need to disable sandboxing. This is not recommended for security reasons. Please see #85 for details.
😢 Release mode Compose previews are not supported. Please see #99 for details.
Greeter
and add
exported on the Rust side are accessible on the Kotlin side! Doc-comments are
also available, so you don't have to write the same description twice.
Let's run the Android app. Hit the Run button on the upper right corner of the screen. You can see the Rust library is included in the final app automatically, and the app communicates with Rust without any issues.
Next step
And that's how you embed Rust into your Kotlin project. If you need more detailed information about Gobley, please read the documentation.